Odeilia Ainsworth



Attributes I
Agility: d6
Smarts: d8
Spirit: d10
Strength: d4
Vigor: d4

Attributes II
Charisma: 0
Parry: 2
Toughness: 3
Sanity: 7
Corruption: 0
Pace: 5"

Healing: d6
Guts: d8
Investigation: d6
Knowledge (Occult): d8
Notice: d6
Shooting: d6
Stealth: d4

Defining Interests
Charles Dickens

Delusional (minor)
Obese (minor)

Danger Sense (Mythos)

Starting Possessions
.25 Derringer range: 5/10/20 rof: 1 damage: 2d6+1 AP: 1 WT: 2 notes: 1 shot


Odeilia’s aunt Saileog always warned her to be polite to strange visitors, always wear silver or hazel, and avoid rash promises. Odeilia never gave her aunt’s warnings much thought until she traveled to her aunt’s cottage in Rathmore after Saileog’s disappearance in June of 1912. Everything at Saileog’s farm seemed normal—except for the sudden and total absence of her aunt, Bo (her aunt’s prized cow, which was milk-white with red ears), and her aunt’s favorite necklace (a rectangular pendent made of polished hazel wood and engraved with a vertical line crossed by short horizontal and diagonal marks) caught in the branches of a hawthorn bush at the base of a nearby hill.

Upon her return to England, Odeilia joined the Society for Psychical Research and continued her study of folklore and worlds beyond. She joined the Council for the Society in 1919 and has become a bit of an expert on worlds other than our own. She traveled to Luxor at the request of Professor Bollacher, whom she knows from various conferences and symposiums on the occult.

Odeilia Ainsworth

Age of Cthulhu GwenBrooks